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Tf2 how to make an autoexec cfg
Tf2 how to make an autoexec cfg









~/.steam/root/SteamApps/common/Team Fortress 2/tf/custom//cfg/ ~/Library/Application Support/Steam/SteamApps/common/Team Fortress 2/tf/custom//cfg/ %PROGRAMFILES(x86)%/Steam/steamapps/common/Team Fortress 2/tf/custom//cfg/ %PROGRAMFILES%/Steam/steamapps/common/Team Fortress 2/tf/custom//cfg/ The folder tree /Team Fortress 2/tf/custom//cfg/ ( is the folder you named) is where you will put your scripts. Inside that new folder, create a folder named cfg. From there navigate to /Team Fortress 2/tf/custom/ and create a new folder with a name of your choice (something like " MyScripts" is good). This puts you in the Team Fortress 2 folder.

tf2 how to make an autoexec cfg

Open your library, right-click Team Fortress 2, select Properties: The old location ( tf/cfg) still functions but we recommend using the new location to prevent things from breaking with any potential updates.

#Tf2 how to make an autoexec cfg update#

This guide uses the location for user scripts and content since the SteamPipe update in May 2013 ( tf/custom). Introduction to Scripting Locating your game files

  • Preventing changes from carrying over to other classes.
  • Why don't you bind within binds/aliases?.
  • I can't change players or views in spectator!.
  • Scripts/binds carry over to other classes!.
  • If it's 2D and on your screen, it's not a script.

    tf2 how to make an autoexec cfg

    Make sure to read the rules before posting. You can format your scripts here by highlighting your entire script and pressing tab.īind to crouchjump: alias +crouchjump "+jump +duck spec_mode" Disable stylesheet (beta) The /r/NewToTF2/ of /r/Tf2ScriptsĪre treated like code.









    Tf2 how to make an autoexec cfg